/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

////=============================================================================
//#ifndef _CPLAYER_H_
//    #define _CPLAYER_H_
//
//#include "CEntity.h"
//
////=============================================================================
//class CPlayer : public CEntity 
//{
//    private:
//        //bool isNPC;
//    public:
//        CPlayer();
//        CPlayer(std::string name);
//        CPlayer(float x, float y);
//        CPlayer(std::string name, float x, float y);
//
//        bool OnLoad(const char* File, int Width, int Height, int MaxFrames);
//
//        void OnLoop();
//
//        void OnRender(SDL_Surface* Surf_Dest);
//
//        void OnCleanup();
//
//        void OnAnimate();
//
//        bool OnCollision(CEntity* Entity);
//
//        //bool LookOrTalk();
//
//};
//
//class CPlayerControl
//{
//    public:
//        static std::vector<CPlayer*>    PlayerList;
//
//        CPlayerControl();
//};
////=============================================================================
//
//#endif
//
//
